Master the art of hard surface modeling with Plasticity, a cutting-edge CAD-inspired tool tailored for artists. In this course, you'll learn how to model a professional camera lens from scratch, leveraging Plasticity’s powerful Boolean operations, fillets, and advanced snapping tools to achieve precise and clean geometry.
Efficient workflow for designing a high-quality camera lens
Non-destructive modeling techniques for flexibility and iteration
Exporting and preparing your model for rendering or further refinement
Once your camera lens model is complete, it's time to make it look realistic with high-quality texturing in Blender. This course will guide you through the entire texturing process, from UV unwrapping to creating physically accurate materials using Blender’s powerful shader system.
Efficient UV unwrapping for clean and optimized textures
Creating procedural and PBR materials for realism
Using node-based shaders to add depth and complexity
Baking maps for performance-friendly textures
Adding wear and tear for a photorealistic finish
Great texturing and modeling are just the beginning—proper lighting is what truly brings your camera lens to life. In this course, you'll learn how to control light to create stunning, realistic renders that highlight every detail of your model.
Types of lighting – HDRI, point, area, and spotlights
How to use three-point lighting for professional results
Adjusting shadows and reflections for photorealism
Creating dramatic or soft lighting to set the right mood
Optimizing lights for both Eevee and Cycles render engines
Once your camera lens model is textured and lit, it's time to bring everything together with high-quality rendering in Blender. In this course, you'll learn how to optimize your render settings for sharp, professional results while balancing quality and performance.
Cycles vs. Eevee – Choosing the best engine for your project
Optimizing render settings for speed and realism
Denoising techniques for cleaner, sharper images
Camera setup and depth of field for cinematic shots
Post-processing in Blender’s compositor to enhance your render